For instance, if you're trying to fire an arrow at an enemy's head, the success of it landing depends on where your archer is positioned, if it's raining, which way the wind's blowing. Factors such as the terrain indicator, which'll determine both melee and ranged accuracy. Make no mistake Tactics Ogre has not lost its hardcore edge, judging by the abundance of strategic factors you need to consider before making a single move. Only my team can create this game and the more I played different games, the more confidence I had in thinking, 'This is what I want, and this is the best thing we can do.' So I haven't really taken much from other games, as I want Ogre to be unique."
#TACTICS OGRE BEST CLASSES SERIES#
"I've played both series and I really like them," he says. Has Minagawa taken any inspiration from these fresh instalments? Of course there have been plenty more contributions to the tactical RPG since 1995, including formidable titles such as Koei's madcap Disgaea series and SEGA's Valkyria Chronicles. Is it wise to name your game after a creature that eats the flesh of men? A lot of people were talking about what they wanted and what they hoped for the new game so we took quite a lot of feedback from that." "Obviously we researched a lot before we started on the remake, checking with all the communities and fansites. Even we ourselves forgot what we actually did," laughs Minagawa. But now you can, so you can see everything."ĭid the team learn anything from when they worked on Tactics Ogre all those years ago? "The original version is so old. In the original version, you can't change the angle. We added the Chariot System and the camera angle on the map. "Towards the end, we added more features that'll attract new players. So we decided to change it and make something everyone will enjoy "But in the middle of the project we started re-thinking things, because if you think about the original themes too much you can't think about what will attract new fans. "In the beginning we focused on what original fans are going to think about," he says. I talked to everyone and finally we came together."Īccording to Minagawa, choosing the right approach to take when it came to updating the game was not an easy task. "It took quite a lot of time because everyone was spread out in different companies. "We originally thought about re-developing Tactics Ogre after Final Fantasy Tactics: War of the Lions was out on PSP," says new director Hiroshi Minagawa. If you think this looks similar to Final Fantasy Tactics, remember creator Matsuno developed both.
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They've even bagged director Yasumi Matsuno, who was last seen working on Platinum Games' MadWorld.
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#TACTICS OGRE BEST CLASSES PSP#
So it's a pleasure to see Square Enix prepare a new PSP version for a worldwide release.īut rather than simply redevelop this nostalgic gem, Square has gone one step further and reunited the entire original dev team a process that's taken four years to complete. It's easy to forget that Tactics Ogre actually precedes Square Enix's other strategic super title, Final Fantasy Tactics, especially since it was never released outside of Japan. It's these intelligent turn-based battles, combined with razor-sharp AI and an emotive plotline, which have helped the game to stand the test of time. Once you've individually manoeuvred your fighters into place you can attack, defend, cast spells or healing buffs. To achieve this, you control a group of up to 12 warriors and wage battles on 3D isometric playing fields. The premise is simple you are a humble boy on a quest to bring freedom to the nation of Valeria. In fact it was such a triumph it's featured in Famitsu's Top 20 Games list for 14 years running. It's a true testament to the game that 15 years after release, the original Tactics Ogre: Let Us Cling Together is still rated as one of the best titles in its genre.